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/ PC Player 1998 December (Alt) / PCPlayer_1998-12.iso / Demos / magic / data1.cab / Interface_Screens_-_Generic / CharacterScreen / screen (Character Screen).cfg < prev   
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Text File  |  1998-10-26  |  9.1 KB  |  281 lines

  1. ; example Screen cfg file
  2.  
  3. [GLOBALS]
  4. BackgroundFile="CharacterScreen" ;do not translate
  5.  
  6.  
  7. ;TRANSLATORS NOTE - translate all strings after 'Text='
  8. ;Make sure you keep the semicolon after each text string
  9.  
  10.  
  11. [TEXTBUTTON_1]
  12. Font=LARGE                            ; font to use LARGE/SMALL
  13. Rect1=32,424,224,456                         ; 640x480 rectangle
  14. Rect2=40,530,280,570                         ; 800x600 rectangle
  15. Text=10; OK                                ; Button text
  16.  
  17. [TEXTBUTTON_2]
  18. Font=LARGE                            ; font to use LARGE/SMALL
  19. Rect1=424,424,608,456                         ; 640x480 rectangle
  20. Rect2=530,530,760,570                         ; 800x600 rectangle
  21. Text=11; Cancel                                ; Button text
  22.  
  23. [TEXT_1]
  24. Font=LARGE                            ; font to use LARGE/SMALL
  25. ; 640x480 rectangle
  26. Rect2=0,52,800,92                   ; 800x600 rectangle
  27. Text=31; Cornelius;                      ; text
  28. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  29. Rect1=0,41,640,73
  30.  
  31.  
  32. [TEXT_2]
  33. Font=SMALL                            ; font to use LARGE/SMALL
  34. ; 640x480 rectangle
  35. Rect2=650,60,790,110                   ; 800x600 rectangle
  36. Text=32; Experience Points:;                      ; text
  37. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  38. Rect1=520,48,632,88
  39.  
  40.  
  41. [TEXT_3]
  42. Font=LARGE                            ; font to use LARGE/SMALL
  43. Rect2=0,215,260,265                   ; 800x600 rectangle
  44. Text=33; Mana;                      ; text
  45. TextFlags=RIGHT                        ; LEFT, RIGHT, MIDDLE
  46. Rect1=0,172,208,212
  47.  
  48. [STATBAR_1]
  49. Rect2=270,230,620,250                   ; 800x600 rectangle
  50. minValue=0
  51. maxValue=200
  52. Colours=3,90,25,0,255,215,70,80,80,80
  53. Text=Mana Bar.BMP;
  54. Rect1=216,184,496,200
  55.  
  56. [STANDARDBUTTON_1]
  57. Rect1=528,180,552,204                          ; 640x480 rectangle
  58. Rect2=660,225,690,255                   ; 800x600 rectangle
  59. SpriteIndexes=6,7,8
  60.  
  61. [STANDARDBUTTON_2]
  62. Rect1=600,180,624,204                          ; 640x480 rectangle
  63. Rect2=750,225,780,255                   ; 800x600 rectangle
  64. SpriteIndexes=9,10,11
  65.  
  66. [TEXT_11]
  67. Font=LARGE                            ; font to use LARGE/SMALL
  68. Rect2=690,215,750,265                   ; 800x600 rectangle
  69. Text=VAR_MANACOST;                      ; text
  70. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  71. Rect1=552,172,600,212
  72.  
  73. [TEXT_4]
  74. Font=LARGE                            ; font to use LARGE/SMALL
  75. Rect2=0,265,260,315                   ; 800x600 rectangle
  76. Text=34; Health;                      ; text
  77. TextFlags=RIGHT                        ; LEFT, RIGHT, MIDDLE
  78. Rect1=0,212,208,252
  79.  
  80. [STATBAR_2]
  81. Rect2=270,280,620,300                   ; 800x600 rectangle
  82. minValue=0
  83. maxValue=800
  84. Colours=3,90,25,0,255,215,70,80,80,80
  85. Text=Health Bar.BMP;
  86. Rect1=216,224,496,240
  87.  
  88. [STANDARDBUTTON_3]
  89. Rect1=528,220,552,244                          ; 640x480 rectangle
  90. Rect2=660,275,690,305                   ; 800x600 rectangle
  91. SpriteIndexes=6,7,8
  92.  
  93. [STANDARDBUTTON_4]
  94. Rect1=600,220,624,244                          ; 640x480 rectangle
  95. Rect2=750,275,780,305                   ; 800x600 rectangle
  96. SpriteIndexes=9,10,11
  97.  
  98. [TEXT_12]
  99. Font=LARGE                            ; font to use LARGE/SMALL
  100. Rect2=690,265,750,315                   ; 800x600 rectangle
  101. Text=VAR_HEALTHCOST;                      ; text
  102. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  103. Rect1=552,212,600,252
  104.  
  105. [TEXT_5]
  106. Font=LARGE                            ; font to use LARGE/SMALL
  107. Rect2=0,315,260,365                   ; 800x600 rectangle
  108. Text=35; Control Limit
  109. TextFlags=RIGHT                        ; LEFT, RIGHT, MIDDLE
  110. Rect1=0,252,208,292
  111.  
  112. [STATBAR_3]
  113. Rect2=270,330,620,350                   ; 800x600 rectangle
  114. minValue=0
  115. maxValue=40
  116. Colours=3,90,25,0,255,215,70,80,80,80
  117. Text=Control Limit Bar.BMP;
  118. Rect1=216,264,496,280
  119.  
  120. [STANDARDBUTTON_5]
  121. Rect1=528,260,552,284                          ; 640x480 rectangle
  122. Rect2=660,325,690,355                   ; 800x600 rectangle
  123. SpriteIndexes=6,7,8
  124.  
  125. [STANDARDBUTTON_6]
  126. Rect1=600,260,624,284                          ; 640x480 rectangle
  127. Rect2=750,325,780,355                   ; 800x600 rectangle
  128. SpriteIndexes=9,10,11
  129.  
  130. [TEXT_13]
  131. Font=LARGE                            ; font to use LARGE/SMALL
  132. Rect2=690,315,750,365                   ; 800x600 rectangle
  133. Text=VAR_CONTROLCOST;                      ; text
  134. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  135. Rect1=552,252,600,292
  136.  
  137. [TEXT_6]
  138. Font=LARGE                            ; font to use LARGE/SMALL
  139. Rect2=0,365,260,415                   ; 800x600 rectangle
  140. Text=36; Law Talismans;                      ; text
  141. TextFlags=RIGHT                        ; LEFT, RIGHT, MIDDLE
  142. Rect1=0,292,208,332
  143.  
  144. [SPRITEBAR_1]
  145. Rect1=216,288,0,0                   ; 640x480 rectangle
  146. Rect2=270,360,0,0                   ; 800x600 rectangle
  147. minValue=0
  148. maxValue=7
  149. SpriteIndexes=0,3
  150.  
  151. [STANDARDBUTTON_7]
  152. Rect1=528,300,552,324                          ; 640x480 rectangle
  153. Rect2=660,375,690,405                   ; 800x600 rectangle
  154. SpriteIndexes=6,7,8
  155.  
  156. [STANDARDBUTTON_8]
  157. Rect1=600,300,624,324                          ; 640x480 rectangle
  158. Rect2=750,375,780,405                   ; 800x600 rectangle
  159. SpriteIndexes=9,10,11
  160.  
  161. [TEXT_14]
  162. Font=LARGE                            ; font to use LARGE/SMALL
  163. Rect2=690,365,750,415                   ; 800x600 rectangle
  164. Text=VAR_LAWCOST;                      ; text
  165. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  166. Rect1=552,292,600,332
  167.  
  168. [TEXT_7]
  169. Font=LARGE                            ; font to use LARGE/SMALL
  170. Rect2=0,415,260,465                   ; 800x600 rectangle
  171. Text=37 ;Neutral Talismans;                      ; text
  172. TextFlags=RIGHT                        ; LEFT, RIGHT, MIDDLE
  173. Rect1=0,332,208,372
  174.  
  175. [SPRITEBAR_2]
  176. Rect1=216,328,0,0                   ; 640x480 rectangle
  177. Rect2=270,410,0,0                   ; 800x600 rectangle
  178. minValue=0
  179. maxValue=7
  180. SpriteIndexes=1,4
  181.  
  182. [STANDARDBUTTON_9]
  183. Rect1=528,340,552,364                          ; 640x480 rectangle
  184. Rect2=660,425,690,455                   ; 800x600 rectangle
  185. SpriteIndexes=6,7,8
  186.  
  187. [STANDARDBUTTON_10]
  188. Rect1=600,340,624,364                          ; 640x480 rectangle
  189. Rect2=750,425,780,455                   ; 800x600 rectangle
  190. SpriteIndexes=9,10,11
  191.  
  192. [TEXT_15]
  193. Font=LARGE                            ; font to use LARGE/SMALL
  194. Rect2=690,415,750,465                   ; 800x600 rectangle
  195. Text=VAR_NEUTRALCOST;                      ; text
  196. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  197. Rect1=552,332,600,372
  198.  
  199. [TEXT_8]
  200. Font=LARGE                            ; font to use LARGE/SMALL
  201. Rect2=0,465,260,515                   ; 800x600 rectangle
  202. Text=38; Chaos Talismans;                      ; text
  203. TextFlags=RIGHT                        ; LEFT, RIGHT, MIDDLE
  204. Rect1=0,372,208,412
  205.  
  206. [SPRITEBAR_3]
  207. Rect1=216,368,0,0                   ; 640x480 rectangle
  208. Rect2=270,460,0,0                   ; 800x600 rectangle
  209. minValue=0
  210. maxValue=7
  211. SpriteIndexes=2,5
  212.  
  213. [STANDARDBUTTON_11]
  214. Rect1=528,380,552,404                          ; 640x480 rectangle
  215. Rect2=660,475,690,505                   ; 800x600 rectangle
  216. SpriteIndexes=6,7,8
  217.  
  218. [STANDARDBUTTON_12]
  219. Rect1=600,380,624,404                          ; 640x480 rectangle
  220. Rect2=750,475,780,505                   ; 800x600 rectangle
  221. SpriteIndexes=9,10,11
  222.  
  223. [TEXT_16]
  224. Font=LARGE                            ; font to use LARGE/SMALL
  225. Rect2=690,465,750,515                   ; 800x600 rectangle
  226. Text=VAR_CHAOSCOST;                      ; text
  227. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  228. Rect1=552,372,600,412
  229.  
  230. [TEXT_9]
  231. Font=LARGE                            ; font to use LARGE/SMALL
  232. ; 640x480 rectangle
  233. Rect2=650,122,790,172                   ; 800x600 rectangle
  234. Text=VAR_EXPERIENCE;                      ; text
  235. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  236. Rect1=520,97,632,137
  237.  
  238.  
  239.  
  240.  
  241. [TEXT_10]
  242. Font=SMALL                            ; font to use LARGE/SMALL
  243. Rect2=650,190,790,215                   ; 800x600 rectangle
  244. Text=39; cost:;                      ; text
  245. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  246. Rect1=520,152,632,172
  247.  
  248. [TEXT_17]                                ; defeat text
  249. Font=LARGE                            ; font to use LARGE/SMALL
  250. Rect2=225,125,575,160                   ; 800x600 rectangle
  251. Text="";  rating: initiate(100%)
  252. TextFlags=CENTRE                        ; LEFT, RIGHT, MIDDLE
  253. Rect1=180,100,460,128
  254.  
  255.  
  256.  
  257. [STEPS_COSTS]
  258. ;Costs of advancement for each increment are expressed by an initial cost, a linear component and an exponential component 
  259. ;i.e. the nth increment costs [initialvalue] +  n to the power of [exponent value] + n * [linear value].
  260. ;all values are floating point except IncrementAmount which is integer
  261. Mana_IncrementAmount=5
  262. Mana_InitialCost=0
  263. Mana_LinearComponent=.6
  264. Mana_ExponentialComponent=1.3
  265.  
  266. Health_IncrementAmount=20
  267. Health_InitialCost=0
  268. Health_LinearComponent=.6
  269. Health_ExponentialComponent=1.3
  270.  
  271. Control_IncrementAmount=1
  272. Control_InitialCost=0
  273. Control_LinearComponent=.5
  274. Control_ExponentialComponent=1.4
  275.  
  276. Talisman_IncrementAmount=1
  277. Talisman_InitialCost=0
  278. Talisman_LinearComponent=22
  279. Talisman_ExponentialComponent=1.1
  280.  
  281.